![]() I enjoyed switching back and forth with friends, fighting tooth and nail-or webs and legs-in the battles and then seeing how long we could fair in surviving against the waves of enemies. The multiplayer modes of Versus Battle for competitive play and Wave Survival for cooperative play will be what most players spin towards. Wave Survival gives the option for both single-player and multiplayer, but again, it’s more fun with friends. At the same time, these limitations make Tiers of Heck feel like training for the other modes, emphasizing that SpiderHeck is a party game meant for multiplayer at its heart. There’s a saying, “constraints are the mother of innovation.” That’s true here, as the limited options for each challenge force players to become resourceful and adept at utilizing the given circumstances. There’s a surprising amount of variation for the conceit of each challenge, with everything from having to push away explosive enemies to shooting armored bugs right in their weak spots. This mode proves the central web of the single-player content for SpiderHeck. Even the first tier offers a decent challenge. It arguably provides the most challenging game mode, with six tiers of three challenges each that unlock as you complete earlier ones. Unlike Wave Survival, where you have a set number of lives, Tiers of Heck will restart you from the beginning of the round if you lose. The challenges of Tiers of Heck consist of fighting off three waves of enemies, with a premise for each, such as using a specific weapon or modifier. And the final mode, Tiers of Heck, presents a series of single-player challenges. In between rounds, you may get three options for picking a helpful modifier, such as a temporary shield or slower enemy spawns. The next mode is Wave Survival, for fighting waves of NPC insects off with friends or alone. You can play this one offline and online, with the option for “friends only” if preferred. There’s Versus Battle, for fighting other players. This allows players to jump into one of the other modes quickly. ![]() There’s Quick Game, which is exactly what it sounds like. ![]() As such, the menu lobby exists as a tutorial and a practice round, as do the individual lobbies for each game mode. This framework ensures that everyone knows how to play before a round starts. But it serves a purpose, onboarding players into the game. Then again, SpiderHeck is an unconventional game. ![]() Meaning if you want to select a game mode, you have to swing over to it as your spider. Platforms: PlayStation 4 (Reviewed), PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, PCīooting up SpiderHeck, the menu itself diegetically serves as part of the game. Oh, and these spiders can wield laser swords. It’s a game that’s easy to learn and difficult to master, offering genuine strategy for those who wish to learn the game and a good laugh for people who want to cause spider mayhem. Swinging around a 2D stage above a pit of lava, players control spiders duking it out with each other while trying not to fall to their doom. SpiderHeckdelivers that exact experience. But sometimes a game comes along that prioritizes a fun time, whether one wins or loses. Generally, losing in a game is not ideal.
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